tag:blogger.com,1999:blog-7176409962679191196.post6336140590292269669..comments2015-08-23T16:11:33.731-07:00Comments on Jhott Engineering: 3D Engine: DirectX, C++, C#, SlimDX, and SharpDXThe *NEW* Pablohttp://www.blogger.com/profile/04348743696627086264noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7176409962679191196.post-82418530524748547692012-01-06T05:44:22.325-08:002012-01-06T05:44:22.325-08:00Hey Fred,
Glad to hear there are others along the...Hey Fred,<br /><br />Glad to hear there are others along the same trail as I am. As I'm getting to know DirectX, I'm learning better and more efficient ways to make the best of this graphics API.<br /><br />Since I am learning and teaching myself as I go along, I would definitely be open to input and collaboration from someone else and to bounce off ideas; although we might be a bit like the blind leading the blind. ;)<br /><br />Note that I'm currently in the middle of restructuring/re-factoring the core rendering aspect of JDX, and probably need to comment quite a bit of the code base in order to make it readable.<br /><br />I noticed you're on Google+, I'll send you a message on there.<br /><br />PabloThe *NEW* Pablohttps://www.blogger.com/profile/04348743696627086264noreply@blogger.comtag:blogger.com,1999:blog-7176409962679191196.post-19764479539386738022012-01-06T01:59:42.544-08:002012-01-06T01:59:42.544-08:00Hi,
interesting article, I followed the same patte...Hi,<br />interesting article, I followed the same pattern as you, but all by myself... read the same book on Managed DirectX during Christmas, downloaded SharpDX in the same period and bumped into yout project by searching for a SharpDX game engine.<br /><br />I'd love to cooperate on this if you want...<br /><br />Bye<br /><br />FredFredhttps://www.blogger.com/profile/06623075325224391683noreply@blogger.com